
Eclipse
Project Type:
2.5D Platformer/Shooter
Date:
2025
Eclipse is the first multi-disciplinary project I've ever worked on, and the size of the team alongside the scope of this project were definitely the biggest challenged during production. Managing the different aspects of the project and how each major had to work together was a slow and evolving process. We collectively agreed on a concept early one: a dual gameplay of controlling a gun and a flashlight to defeat enemies with specific behavior towards our core weapons. Seperating tasks, what the game programmers and music/sound designers needed to work on while us game designers finalized some features or technicalities was fairly simple, but we lacked a bit in proper communication between the majors. This resulted in some later-than-favorable implementation and less playtesting than we had intented, which results in the game still having a few bugs throughout. As challenging as this project was, in was an immense learning opportunity for working with other fields of work in a game production and we delivered an acceptable game we are proud of.


During the conceptualization, I helped create the dual mechanic concept for an innovative experience, and came up with interesting enemies that were coherent with the game setting and player abilitie. Eclipse's gameplay was divided in 6 dinstinct levels each with their own theming. As a game designer on this project I was in charge of the level design for the first level: the forest. I had to introduce our core mechanics and first enemies, all while setting the tone for a darker and creepy game atmosphere. I also implemented the visual assets for my level, as well as helped my fellow game designers search for assets that would fit their level's theme and assisted with difficulty balancing. Towards the last quarter of production, I led playtests and documented feedback on our existing prototype to see where we could improve things.
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Eclipse Trailer.
Recording by Elyan DA SILVA. Editing by Maxence DE BERRANGER.
Team Credits:
Game Programmers
Viktor COMMELIN
Victor LIN
Sound Designers
Alban GAUTIER
Abderrahmène SELLAMI
Game Designers
Mathis BESSON
Paul BOUGET
Elyan DA SILVA
Maxence DE BERRANGER
Faustine GAUTHIER
Kenro LAVANDIER NGUINABE





