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Eclipse Logo

Eclipse

Project Type:

2.5D Platformer/Shooter

Date:

2025

Eclipse is the first multi-disciplinary project I've ever worked on, and the size of the team alongside the scope of this project were definitely the biggest challenged during production. Managing the different aspects of the project and how each major had to work together was a slow and evolving process. We collectively agreed on a concept early one: a dual gameplay of controlling a gun and a flashlight to defeat enemies with specific behavior towards our core weapons. Seperating tasks, what the game programmers and music/sound designers needed to work on while us game designers finalized some features or technicalities was fairly simple, but we lacked a bit in proper communication between the majors. This resulted in some later-than-favorable implementation and less playtesting than we had intented, which results in the game still having a few bugs throughout. As challenging as this project was, in was an immense learning opportunity for working with other fields of work in a game production and we delivered an acceptable game we are proud of.

Eclipse Main Menu
"Turn On the Light" = Start Game
Settings
"Leave" = Quit Game
Eclipse protagonist holding a flashlight in the foreground, with monsters hiding behind trees in the background

During the conceptualization, I helped create the dual mechanic concept for an innovative experience, and came up with interesting enemies that were coherent with the game setting and player abilitie. Eclipse's gameplay was divided in 6 dinstinct levels each with their own theming. As a game designer on this project I was in charge of the level design for the first level: the forest. I had to introduce our core mechanics and first enemies, all while setting the tone for a darker and creepy game atmosphere. I also implemented the visual assets for my level, as well as helped my fellow game designers search for assets that would fit their level's theme and assisted with difficulty balancing. Towards the last quarter of production, I led playtests and documented feedback on our existing prototype to see where we could improve things.

BLCS Title Screen

BLCS Title Screen

BLCS Playtests

BLCS Playtests

BLCS Photo

BLCS Photo

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Eclipse Trailer.

Recording by Elyan DA SILVA. Editing by Maxence DE BERRANGER.

Team Credits:

Game Programmers


Viktor COMMELIN

Victor LIN


Sound Designers


Alban GAUTIER

Abderrahmène SELLAMI


Game Designers


Mathis BESSON

Paul BOUGET

Elyan DA SILVA

Maxence DE BERRANGER

Faustine GAUTHIER

Kenro LAVANDIER NGUINABE

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